![]() ![]() One of the cooler aspects of Dead Island's combat is its use of contextual melee attacks. Against Walkers and Infected, the jumpkick will knock them down to the ground, giving you enough time to decide whether to fight or flee.įigure Out Swing Distance to Optimize Damage (Digital) If you jump and deliver a kick, that blow is strong enough to knockdown all but the strongest of enemies (Thugs, Rams, etc.). Kicks are still handy couple it with a jump to deliver a jumping kick that knocks down all but the strongest of zombies (Thug, Ram, Butcher, etc.). Post-patch, this action requires 10% of your maximum stamina. However, until the latest patch kicking didn't expend any energy. Many of your character's major actions, such as sprinting and swinging a weapon, use up a portion of character's stamina bar. Instead of being Rambo in these situations a good way to stay alive is to pull a Forrest Gump. This usually isn't an issue if you are playing co-op (especially with a high level player), but going solo you can find yourself in precarious situations you're low on health, ammo, or you've just warped your pipe over the heads of too many zombies. ![]() Pretty basic stuff here, if you start feeling overwhelmed get the heck out of dodge and run for it. Your character can jump sideways and backward to avoid attacks. To do this, press the analog stick in the direction you want to dodge while simultaneously pressing the jump button. Each character is fit enough to perform a directional jump, a necessary survival technique that lets you dodge attacks. ![]()
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